Lamborghini V12 GT
Wind tunnel simulation
This project focuses on an efficient procedural workflow in SideFX Houdini to generate dynamic airflow, streamlines, and particle fields around a vehicle body.
The simulation data was imported into Unreal Engine for real-time look development, lighting, atmospheric effects, and final cinematic rendering.
Combining Houdini’s procedural versatility with Unreal Engine’s real-time performance demonstrates a powerful hybrid pipeline for modern automotive visualization
Beauty Shots



Procedural Setup
Procedural workflow in HoudiniFX
Technical Setup
Utilized custom VEX scripts and node setups



