Lamborghini V12 GT

Wind tunnel simulation

RoleLook Dev, Real-Time Render
ToolsHoudiniFX, Unreal Engine
TimeframeSeptember 2026

This project focuses on an efficient procedural workflow in SideFX Houdini to generate dynamic airflow, streamlines, and particle fields around a vehicle body.
The simulation data was imported into Unreal Engine for real-time look development, lighting, atmospheric effects, and final cinematic rendering.
Combining Houdini’s procedural versatility with Unreal Engine’s real-time performance demonstrates a powerful hybrid pipeline for modern automotive visualization

Beauty Shots

Procedural Setup

Procedural workflow in HoudiniFX

Technical Setup

Utilized custom VEX scripts and node setups