Interactive simulation entirely distance-driven based on the First-Person character's proximity

Real-Time Distance-Based Destruction

RoleConcept, Look Dev, Real-Time Rendering
ToolsHoudini, Unreal Engine
TimeframeJuni 2026

In this project, the explosion sequence is entirely distance-driven based on the First-Person character's proximity. As you approach: The sculpture remains completely intact.
As you move away: The destruction sequence triggers, scaling dynamically with distance.

Beauty Shots

Procedural Setup

Houdini: Handled all the heavy simulation work, including rigid body fracturing, debris, sand grains, and pyro/smoke FX.
Unreal Engine: Powered the real-time interactivity, material blending, and distance-based logic using Blueprints.

Technical Setup

Distance-based logic Blueprint